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LOL: The eliminated mechanics of the new dragons that Riot considered too powerful

League of Legends is about to receive two new dragons on the occasion of the start of the next preseason. Unexpected added to the cast of neutral lounge crack monsters that arrive in a riot games effort to make each game feel different. Both have very interesting features, especially in relation to their effects on the map. However, the developer has had to contain and discard some options due to his excessive power.

DWG vs SN - Game 1 | Grand Finals S10 LoL Worlds 2020 PlayOffs | DAMWON Gaming vs Suning G1 full A teleportation removed that would break League of Legends

The case of the new dragon hextech is the most interesting. The elementary crack of this monster creates eight teleport portals that allow us to move between different areas of the map. In this way, the rotation time is reduced when it comes to the base and we gain access to some places that would otherwise be extremely risky. However, there should be two additional connected locations that were eliminated during the development stage .

The interconnected areas in question had to be the cricket bedrooms of the invoker. That is, could have existed a permanent connection between the upper lane and the lower so that any champion could be transported from one place to another in just a few seconds. However, from Riot Games tested what the effects of this change would be in League of Legends and were defined as too powerful and influential.

In this way, we can consider that this ability to teleport from one end to another of the crack to which they do not even arrive even some of which we consider global skills will never reach the game. However, the same developer who justified that these options were not included assured that the playable tests were extremely fun with this portal to which they baptized as Pac-Man. However, it was impossible for the League of Legends analysis team to give him the approval.

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