Card battle is an action! Cyberpan Clog Light Card ACT "CITY WARS: TOKYO REIGN" approaches the charm [Play with Digibo! ]
"Play in Digebo!" Features a digital board game with charm with board game elements, card game elements, and table talk RPG (TRPG) elements. This time, we will deliver " City Wars: TOKYO REIGN ", which will develop card battles in the near future Tokyo.
- Turn system + action card battle!
- Battle starts with Combat Phase!
- Let's make full use of the card effect!
- Challenge "District Run"!
- A unique Act card game that feels the possibility
- Product Info
This work was distributed by MOJO BONES LTD on April 27, 2022 at Steam. Originally, this work was titled "CHRONO FACTION", which was a crowdfunding in Kickstarter. The title itself has changed, but the content and graphics are the same as when crowdfunding.
It is a one -on -one match -type card game with a cyberpunk world view. Probably incorporates TCG elements, but there is no card billing. Currently, only single play mode with rogue elements, multiplayer is under development. Unlike general TCG and deck -built -type match card games, a unique battle system with action has been introduced. Let's play immediately what kind of content is!
Turn system + action card battle!
In the mode of this work, there are single play "District Run" , multiplayer mode " District War " that can compete on the Internet, and local multiplayer mode " Local MultiPlayer ". 。 As mentioned above, multiplayer is currently under development on both online and offline.
This work has a " tutorial " mode, but as shown in the image, it is explained by section such as " core gameplay" and "card type ". Because it is a form of reading the instructions, it is hard to say that it is easy to understand, so in this article I will explain it. Since the system of this work is unparalleled in other card games, it is difficult to understand unless you actually play it several times.
The main screen of this work. In the center of the screen is the card storage area. Each player makes a deck with 20 cards and is distributed randomly at each game at the start of the game. The number "600" at the lower left and upper right of the screen is the HP of each player. If this becomes 0, you will be defeated. Basically, the purpose is to reduce the other party's HP.
The game is repeatedly " Card Phase " (4 turns), which is placed on cards, and " Combat Phase ", which starts at the same time as the card attacked by each other. Combat phases require real -time input.
For the card, " ACC ( accuracy . Number on the top of the card)" " DMG ( damage . The number on the top of the card)" " In the card storage area There are three parameters, "The number of white blocks at the top of the card). " ACC " is an attack damage whether the attack is hit, and " DMG **" is an attack damage.
In the image, the enemy puts a " ACC28 / DMG28" card, and this is a card of " ACC31 / DMG40" in the face. First, compare the ACC of each other , and the smaller number cards are disabled . In the image, this "ACC31 / DMG40" wins, the enemy card is disabled, and 40 damage is given to Combat Phase **.
The white block at the top of the card is occupied width in the card storage area as described above. The enemy's " Piercer Bullets " has 3 squares, so if you place it, you will occupy 3 squares as shown in the image. In addition, DMG is divided into three (27 → 9x3). Since it cannot be placed on the cards that are already placed, it is better to place a card with a long occupying width systematically. By the way, the number on the right of the card storage area is the total number of DMGs of each other.
In the card phase, the cards are alternately put out one card and repeated 4 turns. If you can't put the card or want to put it, drag and drop the card in the blank field at the rightmost of your hand (the green shining part), and it will be turn skip , and then the card is next. You can carry it over to the turn. In addition, the ACC of the card will be+5 .
However, only one card can be stored in this card storage area. If you put a new card, the previous card will disappear. Next, let's look at the combat phase.
Battle starts with Combat Phase!
When the card phase is over, the next step will be to Combat Phase . The bar on the left side of the card storage (the yellow glowing bar in the image) moves in real time from left to right. When the bar passes the card, the damage written on each card will enter the opponent and reduce the HP.
The combat phase is not a good idea to look at it all the time, but when the bar passes a card with an attribute " Time Strike ", a meter moving left and right appears on the top right of the screen ("10 %" in the image). The part written). When the bar comes to the center of this meter, the mouse clicks at the right time to accumulate the " Faction Power " (a pink bar on the left of the card).
If "Faction Power" accumulates to full, you can activate special skill by right -clicking mouse. Here, barrier of "No Damage while the bar moves 5 squares". The HP was 14 remaining, so you can survive the combat phase without dying.
When the combat phase is over, we will move to a card phase again. Repeat these two phases, and the game ends when either HP reaches 0. Combat phases need to be action in real time, but it is a difference from other card games.
Let's make full use of the card effect!
Some cards have various special effects. The card " Thermo Crisis " gives the opponent's card storage area a state abnormality "thermo effect". If the enemy puts a card on the square, the DMG will be -10. Unless the fire is extinguished with a special card, the effect will remain forever.
The " Ion brast " card will increase ACC and DMG when placed between two cards with the same occupation. If you do not aim from the beginning and place it, it will be difficult to activate.
The " Sonar Strike " card can be greatly increased to "ACC+5, DMG+45" by placing it on the left end of the card storage area. In this work, it is important to place the card, so let's place it while thinking.
" Power Shield " card (pink square on the right of the card) has no attack power, but it completely protects enemy attacks. Since there are 5 squares in occupation, you can expect a large defense effect.
" Track Magnet " card that can aim for a single reversal. When placed, you can draw the opponent's card opposite and use it as this card. When the enemy tries to do a lot of damage, you can do a lot of counter damage.
The green card with a different shape from other cards is " Utility Card ". Card phase can be effective immediately. The " GREADE " card on the screen can destroy the opponent's card one square. In addition, there are cards that buff the card immediately or debuff the opponent. Let's use it at this time.
Challenge "District Run"!
Now that you know the rules, play the single play " District Run ". At present, you can only play this mode. First of all, you can select a character, but you can choose from 4 people. There is a low -poly feeling of the first PS. Rather than Tokyo, it is a character that is likely to appear in the ADV "Coulons Gate" set in Kowloon Castle. This time, select "TAG PUNKS" on the right.
At the start, you can get 20 cards as "starter deck". It is said that 140 kinds of cards will appear in this work. Repeat play and collect powerful cards.
Next, get gun . The effect of the gun continues during the game. There are various features such as corrections to ACC and DMG and special effects. There are a total of 20 kinds, so I want to get a powerful thing.
Finally, pull the rattle and get the " Charm " card. By equipping, special effects continue during the game. In the image " Boxing Glove ", the trout that can be destroyed by "Grenade" has a 25 % chance of 2 squares.
Optional menu at the start of the game. " Trader " can be purchased for cards, " Safehouse " can be recombined, and " Technican " can be upgraded variously.
The map is a type that chooses a route that is familiar in the rogue -like card game. Let's go on the bottom route.
Encounter the enemy and start the battle. I was able to win easily because this card was so strong and the enemy's HP was low. This loot was only credit, but sometimes you can get a card.
Events may occur depending on the trout that stops. In the image, you can check the apartment by mouse clicking. As a result, someone jumped out and lost 250 credits. It is unlucky.
A strong enemy appears. With special skills, this card will be stealed and will be used in your hand (sloppy!). I have been deprived of a powerful card and I can't see a vision that I can win. This HP is only a few.
Finally exhausted, the game is over. It was a battle with a large difference in the ability and card difference. Can I really win in the next battle? Please play with your own hands.
A unique Act card game that feels the possibility
This work adopts a unique system different from other card games. In particular, the battle phase progresses in real time, so I am not distracted. It's not a kind of game that you can play suddenly and understand it intuitively, so it's a good idea to understand the basic games in tutorials and this article. If you play it several times, you will gradually get used to it.
Because of early access, there were some parts where the balance between cards and games was not adjusted. Especially if the decks have a large card difference, this attack rarely passes, and it will not be possible to win. This area will gradually be adjusted. Japanese support is not provided, but if you read the card effect, there is probably no problem in playing. The game system itself is unique, so I would like to expect future development and adjustment.
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