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Quantic Lro employees talk about the toxic environment and poor management during Cyberpunk 2077 development

Several employees of Quantico Lab , a Romanian company that is dedicated to providing quality control (QA) support as third parties, have shared their work experiences during their support for Cyberpunk 2077 . Part of the team already issued statements in this regard for the Upper Echelon Gamers channel about the toxic atmosphere and bad practices during the creation of the game, although the CEO of Quantico Lab, Stefan Seicarescu, denied these accusations by mentioning that they were incorrect statements about the Quantico Lab History and denoted a lack of understanding in the process of how a game is proven before launch to the market.

However, a new Gamer PC report has allowed workers in the QA section to give new statements about their experience.

Exposing First, they explain that from the directive of Quantico Lab they were urged to avoid speaking about their years of experience in quality control when they talk to CD Project Red, despite the fact that the Polish company later complained not to get The experience he had paid and ended up worrying about a disappointing performance in this department. However, although they indicate that this company only represented one third of the personnel dedicated to quality control, one of the former employees expressed that [Quantico] contributed to Cyberpunk 2077 to leave in the state in which he did it, with everything that That led.

Those who were in contact with CD Project claim that they had to lie about the size of their equipment due to the lack of professional opportunities derived from the pandemic by Coronavirus, and many of the managers of the Peter suffered direct harassment when listening daily «to try games was an unqualified job ». In addition, they shared their salaries to demonstrate that it was economically unfeasible to live near the offices where they worked, and employees declare having felt exhausted by low remuneration, the high stress environment, lack of support and constant insults of management.

«Quantico made me hate video games. I never tried to work back in games development, although at first it was my passion, said one of them. At this point, [Quantico] should pay my therapy, said another.

In recent months we are checking how quality control equipment suffer particularly low remuneration from which other large companies benefit from external companies. Therefore, there have already been several successful cases of unionization such as Blizzard Albany (formerly Vicarious Visions) or Raven Software, who hopefully mark a path to follow from now on.

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